After Alpha 0.20, where the code base was largely rewritten, a lot of bugs and issues appeared. The versions Alpha 0.21 till Alpha 0.25 aimed to fix these issues, but sometimes they also added ones.
Also, Alpha 0.25 added one thing that changes the game dramatically: moving items. Why is it so matter? Because it can help arrange objects in the world. For example, this can be used to move logs after chopping trees to another location, allowing for additional activity in the area, such as mining or construction.
- Non-existing keys are rendered using the percent-code with the entry name and other data if needed
- Restored and improved the camera initialization at the middle of the world
- Added new plant: Mushrooms
- Added the missing header to the “res/langs/en_GB/eula.json5” file
- Added alerting of more start-up exceptions and issues
- Added moving items to store them orderly
- Added automatic item laying if a human holds it for 10 game minutes (10 real seconds), or if they are stopped
- Started to work on the tutorial and on the campaign system
- Fixed the version in the header of the BrE language files
- Fixed the bug where were issues in rendering underneath blocks in dug pits
- Fixed a bug where the game crashed when clicking on the world at build action
- Optimized the Language object a little bit
- Changed the default world size to 128×128
- Changed the recipe of mushroom stew
- Renamed the image tag in the state XML-files from “image” to “img”
- Moved the in-game assets loading list to “ingame_res.json5”
- Deleted useless quotation marks from item attribute keys in the “res/data/recipes.json5” file
One thing still remainds: double distribution in portable and installable format. Enjoy the game!

Leave a Reply