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The current version, Alpha 0.24, has new features and improvements as well:
- TextAreas can be active themselves
- Introduced new task system
- Restored the previous order of the rendering: blocks, plant back sprites, people, items, and plant front sprites
- Started to work on rendering optimization
- Added configurable maximal stack amount for each item to “items.json5” file
- Added difference in rendering active and inactive TextFields, TextAreas and NumberFields
- Added splashes
- Added tick system: 20 ticks per second
- Added plant skin limitation for loaded from a file plants
- Fixed the bug where if there was not enough items at a given coordinate, the settler would receive unnecessary grab-to-build and grab-to-supply-to-build tasks
- Fixed the bug where people didn’t walk to gather more items in order to supply them to building blocks or to utilities
- Fixed the bug where people didn’t walk to building blocks or to utilities in order to supply items
- Fixed the item supplying system to building blocks
- Fixed the plant skin generating system, now it is based on the last plant stage
- Improved the item supplying system to utilities
- Changed the font to Alef
- Changed the title of loading textures to “Loading resources”
- Changed the copyright notice in the menu: it specifies that illegal copying is prohibited
- Split the language files into smaller ones
- Moved the loading of the basic assets to ‘basic_res.json5’
- Moved the shades and the cursor images to “terrain.png”
- Deleted the libraries from the EXE file
By downloading this game you agree to the Towns ‘n’ Field EULA. Please read this important document.
System requirements (recommended)
- CPU: x86-64
- RAM: 8GB or more
- OS: Windows® 10 or 11
- Resolution: 1024×768 or higher
- Java® version: 17 or higher
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You can download older versions of Towns ‘n’ Fields here. All you need is to select the version you want and start to play!
