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The current version, Alpha 0.24, has new features and improvements as well:

  • TextAreas can be active themselves
  • Introduced new task system
  • Restored the previous order of the rendering: blocks, plant back sprites, people, items, and plant front sprites
  • Started to work on rendering optimization
  • Added configurable maximal stack amount for each item to “items.json5” file
  • Added difference in rendering active and inactive TextFields, TextAreas and NumberFields
  • Added splashes
  • Added tick system: 20 ticks per second
  • Added plant skin limitation for loaded from a file plants
  • Fixed the bug where if there was not enough items at a given coordinate, the settler would receive unnecessary grab-to-build and grab-to-supply-to-build tasks
  • Fixed the bug where people didn’t walk to gather more items in order to supply them to building blocks or to utilities
  • Fixed the bug where people didn’t walk to building blocks or to utilities in order to supply items
  • Fixed the item supplying system to building blocks
  • Fixed the plant skin generating system, now it is based on the last plant stage
  • Improved the item supplying system to utilities
  • Changed the font to Alef
  • Changed the title of loading textures to “Loading resources”
  • Changed the copyright notice in the menu: it specifies that illegal copying is prohibited
  • Split the language files into smaller ones
  • Moved the loading of the basic assets to ‘basic_res.json5’
  • Moved the shades and the cursor images to “terrain.png”
  • Deleted the libraries from the EXE file

By downloading this game you agree to the Towns ‘n’ Field EULA. Please read this important document.

System requirements (recommended)

  • CPU: x86-64
  • RAM: 8GB or more
  • OS: Windows® 10 or 11
  • Resolution: 1024×768 or higher
  • Java® version: 17 or higher

Searching for legacy versions?

You can download older versions of Towns ‘n’ Fields here. All you need is to select the version you want and start to play!